ALIEN VS PREDATOR
The Temple is a structure of unknown origin unearthed by Weyland rare metal mining operations. It seems to be the primary site of a much larger complex. Evidence of two different extraterrestrial beings was discovered inside - the Yautja ("Predators"), and the Xenomorphs ("Aliens"). The exploration must have triggered something; since the Temple's excavation, several Yautja ships have landed (and crash-landed) in the vicinity. The Xenomorphs appear to be very much alive and are multiplying at sites across Zandia.
As a containment precaution, the Temple has been rigged by the Syndicate for nuclear destruction. When the Temple is destroyed, Weyland's activity in Zandia will cease. Existing Alien and Predator Units will not be destroyed, but it will be impossible to create new ones or engage AVP Locations after the demolition.
The Weyland Laboratory is a mobile field research station that has been placed in your Base as part of the Syndicate's business arrangement with Weyland Corp.
Using Weyland proprietary cloning technology and methods, in your Laboratory, you can clone Xenomorph (Alien) and Yautja (Predator) specimens under the "Clones" tab.
You can also commission Weyland Quadcopters at the Weyland Laboratory for Recon purposes under the same tab.
Upgrading your lab's technology to handle a wider array of XNA samples will unlock more powerful Alien and Predator Units. You can do this with Diamonds.
Expanding your staff by spending Fuel, Munitions and Rations will allow you to lengthen your cloning queue. To do so, go to the "Info" tab of your Weyland Laboratory.
From your Weyland Laboratory interface, you can also arrange to engage third-party contractors to collect Artifacts. Just go to the "Artifacts" tab and select the amount of Artifacts you want to commission.
From the "Missions" tab of the Weyland Laboratory interface, you can interact with Dr. Watanabe and Mr. Black, who will periodically request your assistance with the Xenomorph and Yautja initiatives, respectively.
When the AVP event ends after 90 days and the Temple is destroyed, your Weyland Laboratory will disappear from your Base and you will no longer be able to produce any more Units in it. However, those Units that you already have will not disappear - they will remain part of your forces until they are lost in battle.
The Xenomorphs ("Aliens") are an extraterrestrial species of unknown origin with an endoparasitic life cycle. While they most often select human hosts on Earth, it might be a matter of convenience - they have also been known to erupt from other mammals and even Yautja. They exist in several different castes, and live in colonies led by a Queen. They seem to fight primarily for reproductive or defensive purposes - when a threat is percieved they will seek to destroy it, but when a viable host is identified, they will often attempt to capture them alive.
Xenomorphs cloned in your Weyland Laboratory are fitted with a neural implant that mediates signals from the dopaminergic pathways in the frontal cortex.This allows you to control their impulses and movements.
Unlike regular military Units, when Xenomorph Units are killed in battle, they cannot be revived. Your Base simply does not have the medical capabilities to revive non-humans.
Xenomorphs and their Yautja counterparts are part of the time-limited AVP crossover campaign. Thus, after the Temple is nuked and the event comes to an end, you will no longer be able to clone more of these Units. Any existing Xenomorph and Yautja Units you have will not disappear, though.
The Yautja ("Predators") are an advanced humanoid extraterrestrial species of unknown origin. They are characterized by their mandibles and "dreadlocks". They operate within a "clan"-based social structure and seem to have a heirarchy, like the Xenomorphs, but unlike the Xenomorphs, they hunt purely for sport.
Yautja cloned in your Weyland Laboratory undergo extensive and rigorous behavioral conditioning so that they are taught to obey you as they would a Clan Leader.
Unlike regular military Units, when Yautja Units are killed in battle, they cannot be revived. Your Base simply does not have the medical capabilities to revive non-humans.
Yautja and their Xenomorph counterparts are part of the time-limited AVP crossover campaign. Thus, after the Temple is nuked and the event comes to an end, you will no longer be able to clone more of these Units. However, any existing Xenomorph and Yautja Units you have will not disappear.
AVP Strategic Units
There are three Strategic Units in the AVP/SINC crossover campaign.
Unlike all prior military Strategic Units, these versatile Units boost both Offensive and Defensive statistics of Units that accompany them.
The Xenomorph Queen is more than twice the size of her servants, and endowed with an extra pair of limbs. She is able to control lower Xenomorphs telepathically, and her proximity seems to kick the Aliens into altruistic overdrive - they fight with markedly increased aggression and a total disregard for their own survival. The Xenomorph Queen increases the Offensive and Defensive combat statistics of any lower Xenomorphs fighting alongside her.
At the top of the Predator hierarchy, the Yautja Ancient is a veteran of countless hunts, and obeyed unequivocally by all Yautja of lower castes. The Yautja Ancient increases the Offensive and Defensive combat statistics of any lower Yautja fighting alongside it.
The Predalien is a monstrous hybrid of the two extraterrestrial species - the result of a Xenomorph erupting from a Yautja host. It increases the Offensive and Defensive combat statistics of both Xenomorph and Yautja Units fighting alongside it.
Like all the other AVP Units, they cannot be revived if lost in combat.
The AVP Strategic Units can be purchased from the Black Market with Diamonds. They can also be found in AVP Super Packs at the Bank.
Be advised: while this Unit is "Universal" (meaning that it boosts both Offensive and Defensive combat statistics), at Excavation Sites, Queens and Ancients will act Defensively while the Predalien will behave offensively. This means that Queens and Ancients will stay and protect the Site, while the Predalien will automatically return after the battle to capture it.
Dr. Watanabe and Mr. Black will periodically request your assistance with the Xenomorph and Yautja initiatives, respectively. This is your chance to use your clones in PVE battle and get exclusive AVP rewards. There are a total of 24 Missions available – 12 in the Alien Campaign, and 12 in the Predator Campaign. By completing these Missions you will have the capability to:
- Receive rare Xenomorph and Yautja Units for your army.
- Gain access to exclusive new storyline content.
- Earn experience points, and much more!
HOW TO PLAY:
Upon successfully clearing out their first Level 5 ZHG Location, all players will gain access to the first Mission of the Alien and Predator Campaigns in the "Missions" tab of the Weyland Laboratory interface. The Missions are also accessible from the "AVP Missions" tab of your Radar interface, or in the "Military" section of your Operations interface. Each Mission will require Commanders to engage a specific Location infested by either Aliens or Predators. For the Alien Campaign, you will need to use Xenomorph Units to engage Yautja-infested locations. For the Predator Campaign, you will need to use Yautja Units to engage Xenomorph-infested locations.
Each Mission can be played twice - once with Offensive, once with Defensive forces. However, the Mission is automatically complete after the first successful engagement, and playing the second time is entirely optional.
Additional Missions in each Campaign will be unlocked periodically throughout the AVP event.
The Missions in the Alien and Predator Campaigns are independent of each other. Players are free to pursue one Campaign in its entirety before commencing the other one, or to do them in parallel.
Artifacts are a new Resource required to clone Xenomorphs and Yautja, and to create Weyland Quadcopters, at your Weyland Laboratory. They will afford Dr. Watanabe and her team valuable insight into the background, origins, life cycles and technologies of the species.
Artifacts cannot be raided from Bases. You cannot trade with other players for Artifacts. There are two main ways to get Artifacts.
The first, and most lucrative method, is to engage Excavation Sites. To do so, you will need to build the Radar, and use it to locate Excavation Sites in your vicinity. Then, send both Offensive and Defensive AVP Units to "capture" it. If you are successful, the Offensive Units will return to your Base, and the Defensive Units will remain at the Site to collect Artifacts. When they have reached their Carrying Capacity, or when they will return to your Base with the Artifacts they were able to gather and load. For a more detailed breakdown of how to engage Excavation Sites, consult the "Excavation Sites" entry.
The second method is to outsource the excavation to other private contractors in Zandia. You can do so from the "Artifacts" tab of your Weyland Laboratory interface. You'll need to pay them in Fuel, Munitions and Rations. For a more detailed breakdown of Artifact Conversion, consult the "Artifact Conversion" entry.
You can also receive Artifacts as rewards for completing Missions or Tournaments. Unlike other Resources, Artifacts cannot be purchased at the Black Market.
Artifact excavation can be outsourced to other private contractors. To do this, go to the "Artifacts" tab of your Weyland Laboratory. You can spend Fuel, Munitions and Rations to get Artifacts. There are several different quantities that you can order. Select one and click "Commission". Larger orders are less efficient time-wise than more frequent, smaller orders.
Excavation Sites are small temple ruins found across Zandia. They yield Artifacts, which are required for cloning Alien and Predator Units. You can collect Artifacts from Excavation Sites by sending AVP Units there to "Capture" and occupy them.
The speed at which your army can gather Artifacts at an Excavation Site depends on the upgrade Level of your Materiel Loading Contract. The total number of Artifacts collected is determined by the carrying capacity of the Defensive AVP Units you have stationed at the Excavation Site.
An Excavation Site expires when no one has attacked or occupied it for an extended period of time, or if it has been depleted of Artifacts. This means that it disappears from the map and cannot be captured or held by anybody.
When new Excavation Sites are uncovered on the Map, they are vacant and unguarded – so try to be the first to capture one.
Excavation Sites: Interactions
Position your cursor over an Excavation Site on the Map to view information about it.
You will be able to view the number of Artifacts held within it, and its status (whether the Excavation Site is vacant or has been captured by someone). You may also choose from a set of possible Excavation Site actions, such as "Attack," "Capture," or "Recon."
To capture and occupy an Excavation Site, go to the "Excavation Sites" tab of your Radar and click "Capture". Choose the number and type of AVP Units you would like to send, then click "Occupy." Be advised that you will need BOTH Offensive and Defensive AVP Units to capture an Excavation Site, but only Offensive Units will participate in the attack. All surviving Offensive Units will be automatically returned to your Bunker. Defensive Units will NOT engage in the battle. If you succeed, you will be able to view your occupied Excavation Site's information under the "Positions" tab at the Command HQ - just click on the "Excavation Sites" section.
IMPORTANT: Excavation Sites are no place for your regular personnel. You will not be able to send regular military troops there - only Xenomorph and Yautja clones.
Shortly after you've captured an Excavation Site, your Units will begin to load Artifacts. Only Defensive Units can gather and load Artifacts, and the number of Artifacts that they can gather depends on their carrying capacity. The amount of Artifacts that can be collected by a group at an Excavation Site depends on their total carrying capacity. Therefore, the more Units you send, and the higher their carrying capacity, the more Artifacts you can collect. Upgrade the Materiel Loading Contract to increase the speed at which your Units gather and load Artifacts at Excavation Sites. Once your Units have gathered all the Artifacts they can carry, they will be returned to your Bunker automatically.
To maintain control over a captured Excavation Site, keep a large garrison of Defensive Units stationed there. They will not only gather Artifacts, but also protect the Excavation Site from invaders.
Be advised that you can still attack and capture Excavation Sites held by your Allies! But choose your battles carefully, Commander – sometimes, short-term profit isn't worth losing a valuable Alliance.
If your Units are defeated at an Excavation Site you hold, and an Enemy takes control of the Excavation Site, all surviving Units will return to your Base with all the Artifacts they were able to collect.
Initially, you can capture a maximum of 3 Excavation Sites. This limit is indicated by the number of M37 Transport Vehicles you have. To increase the number of Excavation Sites you can hold, go to your Training Center and upgrade "Maximum Deposits and Excavation Sites" to Level 30.
You must have an Airfield in your Base in order to Recon Excavation Sites. To Recon an Excavation Site, locate it on your Map (or via the Radar), select "Recon", choose the number of Weyland Quadcopters you would like to send, then click the Recon button.
Successful Recon missions will allow you to detect all Units in a given Excavation Site.
Build and station a large number of Weyland Quadcopters to protect your Excavation Site from being reconned by other players.
Any Commander can either Attack or Capture Excavation Sites held by other players. By attacking an Excavation Site, you will NOT be able to collect its Artifacts, but you will be able to earn Experience Points, Ranking Points and Skulls (Skulls are items collected during Excavation Site PVP Tournaments). Plus, you will interrupt the occupier's Artifact collection.
Go to the Radar or find an Excavation Site you wish to attack on the Map, select "Attack", choose the number and type of AVP Units you wish to send, then click "Attack".
The battle for an Excavation Site takes place immediately upon your Units' arrival at the Excavation Site. None of your Units will stay to garrison the Excavation Site if you attack it; all surviving Units are withdrawn to their home Base immediately following each engagement.
When attacking an Excavation Site, it is recommended that you only send Offensive Units. If you Attack an Excavation Site with both Offensive and Defensive Units, your Defensive Units will participate in the battle and will likely suffer heavy losses.
You can NOT send Joint Attacks to an Excavation Site.
You may only send Reinforcements to Excavation Sites you already hold. You may choose the number and type of AVP Units you wish to send via the "Positions" tab at the Command HQ – just click on "Excavation Sites" to see the ones you occupy. You may also recall Reinforcements from this interface.
IMPORTANT: If you would like to recall ANY Units that have already gathered Artifacts, then you must recall ALL Units. If you wish to recall a fraction of your Units stationed at an Excavation Site, then you can only recall "empty" Units who have not yet started gathering Artifacts. For example, if you have 100 Units stationed at an Excavation Site, and 70 of them are "full" (at maximum carrying capacity), then you can only recall 30 of them separately from the rest. You would not be able to recall 31 or more without recalling ALL 100 Units.